8/24/2023 0 Comments Fun homebrew races 5eWhich might otherwise welcome any and all races. Consult yourĭM about which races are welcome in your game, as not all settings areĪppropriate to every setting or even to specific campaigns within a setting Keep in mind that not all races will be available in every game. Table of Contentsįilter controls are loading. If you can get some utility spells that may be worthwhile.Īfter reading this handbook, I encourage you to read our Barbarian Handbook. Innate Spellcasting intended to be used in combat is a poor choice because you can’t cast spells or concentrate on spells while raging. Additional skill proficiencies will help you stay useful outside of combat, though Primal Knowledge should give you enough if you’re using Optional Class Features. Darkvision is great since the Barbarian can’t cast spells to get it. Damage resistances are great, move speed is nice, and other traits which complement the Barbarian’s usual tactics can be very helpful. If you’re planning to use a shield or play Path of the Beast, size is less important.īeyond those core requirements, look for traits which solve problems for the Barbarian. Since most barbarians opt for large two-handed weapons, medium size is a good idea because small characters will suffer Disadvantage to use heavy weapons like greataxes. Medium size can also be important for barbarians. Even with damage resistances from rage, you still need those extra hit points. Bonuses to Constitution are also important since the Barbarian’s AC is typically much worse than that of other front-line Defenders like the Fighter or the Paladin, and Reckless Attack compounds that challenge. It's not as good as those stupid EE birdmen, but it is very good still (fortunately Ravens and Bats aren't amazing as forms go, but they're not exactly bad either).Barbarians run on Strength, so a Strength increase is your first priority. There's no real reason that you can't do verbal components of spells as a Raven, usually an 18th level Druid ability, and you have limited flight that level scales early too. Same with Ravens, due to the ability to speak while in bird-form. Blindsight is friggen awesome, and with limited flight/shapechanging/possible mini-telepathy, it's a very good package. I'll see if I can make something stupid and broken soon (looking at spiders dubiously)īat Werelings are also very good. I'll go through the rest later, but they all seem really well thought out. A good solid take on them (and far more usable than proper Drow). Versatile, but not broken, on the positives or negatives of the race. Not as bad as EE's birdmen anyway, so not OP. They're begging for Polearm Master and a Quaterstaff due to the wording of the feat (see the Fun Finds thread for Giant Octopi with a stick for reference). I love it that they're original, but 10' reach and free ropes or spider climb is pretty good. Another nice option for the race, but not OP at all. Telepathy and a free Cutting Words is ace. Just rounds out the weaker ones nicely, while staying in character. I'm trying to work out some way of making them weird with Mage Hand (especially Arcane Trickster MH). Pack-mule and grapple masters or a mini-Sage. Especially not having the "melee weapon attack" thing attached to all of them, but with light/simple/finesse attached to your bite, so as not to limit options and classes.Įlephants aren't bad. The extra fighting styles look great too. I really like it.īlinkdogs almost seem made for Moon Druids, because your wildshapes might actually increase your options for doing things, and you've got slightly limited casting anyway. Who doesn't want double proficiency on Perception, Stealth or Persuasion? I'd put the race in the ballpark of V.Human or H.Elf.
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